Picola Anatis™ ported to Godot
Picola Anatis™ » Devlog
At G3 2025, we announce that our game Picola Anatis™ will be fully ported to the Godot game engine. We will be migrating the game from OpenSpace3D to Godot for stability and performance reasons.
Picola Anatis™
Immerse yourself in the heart of the Uwbu Islands with this platform game inspired by classic 16-bit consoles.
Status | On hold |
Publisher | |
Author | Jean-Héon™ |
Genre | Platformer |
Tags | average-difficulty, openspace3d, picola-anatis, plateformer, snes-game-inspiration, up-to-2-players |
Languages | English, French |
More posts
- Utilisation De La Norme NELL/Using the NELL StandardAug 02, 2024
- Fin des versions Windows 32 bits./End of 32-bit Windows versions.Sep 06, 2023
- Picola Anatis (MC/TM) on Open3D EngineOct 15, 2021
- New LanguagesMay 06, 2021
- The development of Picola Anatis (TM) is on hold at this time.Jul 02, 2020
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