Devlog
- June 04, 2025 by Jean-Héon™#Picola Anatis™, #Jean-Héon ™, #Plexippus Studio ™, #G3 2025, #Godot, #2.5D platformer gameAt G3 2025, we announce that our game Picola Anatis™ will be fully ported to the Godot game engine. We will be migrating the game from OpenSpace3D to Godot for stability and performance reasons... Continue reading
- August 02, 2024 by Jean-Héon™#Jean-Héon, #NELL, #Système De Classification, #Rating System, #ESRB, #PEGI, #CEROWe announce that from August 1st Jean-Héon (MC/TM) will use the NELL standard (Norme D'Évaluation Des Logiciels Ludiques). The reason we use the NELL standard is because our games are not tested dir... Continue reading
- September 06, 2023 by Jean-Héon™#Picola Anatis (MC/TM), #Jean-Héon (MC/TM), #Windows 10 End Of Life, #Windows 11, #End Of Windows 32 Bits For Games And AppsAll good things must come to an end and we would like to inform you that from October 1, 2025 Jean-Héon (MC/TM) will end support for his 32-bit Windows applications. The valid reason is the end of su... Continue reading
- October 15, 2021 by Jean-Héon™#Picola Anatis (MC/TM), #Jean-Héon (MC/TM), #2.5D action platformer, #Work In Progress game, #O3DE, #Open3D Engine, #OpenSpace3DPlease note that the development of the game Picola Anatis (MC / TM) could continue on the Open3D Engine. We will continue the development of Picola Anatis (MC / TM) on the Open3D Engine once we have... Continue reading
- May 06, 2021 by Jean-Héon™#Picola Anatis (MC/TM), #Japanese version, #Spanish versionWe are currently translating the game into other languages other than French and English. We first translated the game into Japanese. We also thought to add a version in Spanish and in a fifth languag... Continue reading
- July 02, 2020 by Jean-Héon™#break developement, #openspace3d engine, #timolod game firstNous annonçons que le jeu Picola Anatis (MC/TM) est pour le moment en pause de développement en raison du développement du jeu Timolod (MC). Ceci ne veut pas dire que le jeu est annulée. Nous repr... Continue reading